AI and Video Game Development
AI has been making video games more interesting for the past 50 years
Just for the sake of this article, let's change the connotation we have about AI and design. This article from CNN.com says AI has been used in video games for 50 years. Which I thought was interesting until I remembered, I coded a Pac-Man replica. The secret to the ghost being able to follow Pac-Man is, he leaves a scent. And the ghosts follow that scent — that's AI. Unlike Mario, where the same thing happens every time you die and respawn. In Pac-Man, it doesn't matter where he goes, the ghost with find him.
AI in video games is about decision making. For example, Ubisoft La Forge launched an AI tool to help NPCs act more natural Ghostwriter. The pros and cons of AI in a game is, if it's decisions making, it'll make its own decisions. There is also potential the decisions can derail the game. La forge made it clear that it would be easier to make enemies than make friends. Type of technology would be useful in open world game like Grand Theft Auto.
I don't know about you, but I would like to see an AI game that isn't stealing but it is decision making and my whole adventure is based off of that. That's another way to get multiple endings to a game or have people try to unlock certain missions. Could you imagine the tutorials? It would be insane!
I would make a YouTube video saying, ‘Here's how you unlock the jet flying mission,' but then I would follow it up with this may or may not work because this is an AI generated game. That's laughable. Here's an article from GameDesign.org more about ai and game development.
To be fair, if we are talking about dialogue and generative text AI could get a little racist and so we do have to be prepared for that to happen. Which would create a very chaotic environment that obviously reflects the internet, but I don't think everybody would be ready for it and nobody wants to look in a mirror.